Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Tuesday, August 3, 2010

The Mobile CPU war Beyond 1GHz Power




The war for fastest mobile CPU has started whereas some of we still using some old PC of P3 around rang below 1 GHz. Some of manufacturer started their phones with 1GHz and other focusing on 1.5 GHz. Qualcomm's Snapdragon family is probably the household name when it comes to 1GHz mobile CPUs. It's been around for more than a year now, shining initially in the Toshiba TG01, then powering such prominent phones as the HTC HD2, the Nexus One and the HTC EVO 4G. 
The Snapdragon's Scorpion core takes care to add better multimedia instructions and power management to the Cortex-A8 core of ARM Holdings. 


The next-gen Snapdragons above will be produced with the 45nm technology, but there are actually phones on the market with CPUs that utilize this technology right now. Enter Samsung’s Hummingbird chipset, a SoC which powers the company’s first bada OS phone – the Samsung Wave, and the Galaxy S with its US carrier versions. 


1GHz processors on high-end handsets are all the rage now, but 1.5GHz puppies with more than one core have finished sampling and are being shipped to manufacturers. These are already desktop clock speeds, but how much is enough? Will the mobile CPU war fall victim of the same delusion the desktop one had – that faster is better? Or will it try to find the sweet spot between raw power and energy consumption as their laptop counterparts did?
We think the answer will be known sooner rather than later as we've already attained the magic 1GHz number, and the upcoming CPUs promise even higher clock speeds with the same power consumption. Hummingbirds and Snapdragons - these 1GHz animals are offering all-in-one solutions to cell phone manufacturers. Called system-on-a-chip (SoC), they take care of both the system tasks and the hardware video acceleration, often along with all baseband and RF connectivity, the GPS module and the multimedia processing. They are designed to fulfill the longest lasting dream of any electronics user – to carry one device that does it all decently. 



Magellan certainly know their way around in the world of GPS navigation, and have come up with a new generation of RoadMate series of portable vehicle navigation devices. This new series will comprise of a model for just about anybody, since it comes in a range of screen sizes as well as feature sets that should have no problem meeting any consumer navigation needs. Basically, the new line was specially designed to bring daily relevance to the GPS navigator, helping them arrive at their respective destinations quicker. To sweeten the deal, Magellan ensures all their new 2010 RoadMate navigators will ship with integrated Free Lifetime Live Traffic. This service basically allows you to be informed of the latest traffic conditions even before you leave the home, calculating new route options where possible. Perfect if you’re rushing for time, eh? Not too sure how efficient it would be in a city that is gridlocked in a perennial jam like Bangkok though
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Apart from that, the whole RoadMate lineup will feature an exclusive OneTouch personalization feature that enables you to save favorite places, categories and searches. Support for spoken street names, 6 million points of interest, QuickSpell for error-free address entry and multi-destination routing are also thrown into the mix for good measure, where you can also take advantage of the specialized parking features including the Automatic Parking Lot Finder that can identify local parking lots once you arrive at your destination. This is a great advantage especially if you are in unfamiliar territory. Not only that, the Find Your Car feature can record the location of your car and direct you to it – perfect in new malls that are absolutely huge and packed to the brim.
What we like most would be the high end Magellan RoadMate 3065 Commuter that is capable of waking itself up 30 minutes before your pre-determined commute begins, where it will go about gathering relevant traffic information. This means by the time you are ready to take off in your car, the 3065 Commuter is already loaded with the optimal route for the day’s commute.

Sony Nextep Wrist computer of 2020


I remember back in the eighties, when someone wanted to show some concept technology, they would say something like: “By the year 2000, this will be the technology”.
Apparently, 2020 is the new 2000. I don’t know how many times I’ve seen concept technology that has said: “this is the tech of the year 2020″.
This is a bracelet watch/mobile device called the Sony Nextep Computer, which has a pull-out keyboard, as well as an OLED screen.
Now, you’re probably thinking that the white box above the Sony Nextep Computer is the box that the device comes in, but it is, in fact, a hologram. Yes, that’s right, I said hologram. This is one of those technologies that requires holograms in order to be made real. I can’t help but wonder how far away is a holographic society?

I guess we’ll soon find out, and when we do, it will be one of those technologies that just takes over. Sort of like cell phones, texting, Twitter, Facebook, and everything else technological that feels like it sprung up overnight.
Anyway, the Nextep wrist computer is designed by Hiromi Kiriki, and I would love to see it on my wrist. Perhaps I’ll see it at a trade show and get a chance to try it out. In the words of George Takei: “Oh my!”

Friday, July 30, 2010

HyperMac Stand provides power boost for iPad

The HyperMac Stand from the Sanho Corporation combines an iPad stand with two angled viewi...
The HyperMac Stand from the Sanho Corporation combines an iPad stand with two angled viewing options, with a 16 hour backup battery pack

The Sanho Corporation has announced a new iPad-specific addition to its HyperMac battery solutions. Apple's tablet computer can be placed into one of two angled slots on top of the HyperMac Stand which create the perfect angle for movie viewing or for eBook reading. The stand also serves to extend iPad enjoyment by adding another 16 hours to its battery life.

The HyperMac Stand features a slot at each end, one angled at 18-degrees to provide a good movie watching angle, and the other at 45-degrees for user interaction such as surfing the web or reading an eBook. Each slot has been specially treated with a soft-touch rubberized coating to help protect the iPad from scuffing and will take Apple's tablet in either landscape or portrait orientation. The slots can even accommodate an iPad which has been encased in a protective covering of its own.
The Stand also incorporates a 40-watt-hour rechargeable lithium-ion battery which powers the iPad courtesy of a 10W USB port and should extend its usage by a further 16 hours. Battery charge levels on the device can be checked at any time via the LED indicator and it is recharged via a standard mini USB cable. Pass-through charging/syncing is supported so that the iPad can charge/sync with a computer even when it is connected via the HyperMac Stand.
The HyperMac batteries, which can be recharged around 1,000 times, also benefit the Stand in another way. Sanho's President, Daniel Chin revealed that the portable 6 x 4.2 x 1.1-inch HyperMac Stand uses "the natural weight of the lithium-ion battery cells to provide added stability. The end result is one of the most compact pocket-sized iPad stand available in the market with unsurpassed stability."

Tuesday, July 27, 2010

BLOODHOUND team unveils 1:1 scale replica of the car out to smash the world land speed record

The full size, full length BLOODHOUND SSC show car unveiled at Farnborough (Image: Nick Ha...
The full size, full length BLOODHOUND SSC show car unveiled at Farnborough (Image: Nick Haselwood)

The UK team behind the BLOODHOUND Project announced a number of significant milestones this week on the way to their goal of setting a new world land speed record. The biggest – or at least the longest – was the unveiling of a 1:1 scale replica of the car that the team believes will smash the current land speed record of 763 mph (just under 1,228 km/h) set in 1997.
The life size Show Car that was unveiled at the Farnborough International Airshow (FIA) in Hampshire, England, started its life as five meter cubed polystyrene blocks, which were then cut into bucks and molds using three axis machining. Fiberglass and resin was then laid over the bucks in a process that took many thousands of painstaking hours to hand finish. The BLOODHOUND model was then given the six coats of Akzo Nobel aerospace paint.

The end result was a 950kg (2,094 lb) show car that measures 12.8m (42 ft) long and needed to be separated into three sections to be transported to Farnborough.
The design of the car was the result of aerodynamic research using Computational Fluid Dynamics that at key moments utilized more computing power than the UK’s Met Office – the body responsible for the UK’s weather forecasting.
The BLOODHOUND aerodynamic team, lead by Ron Ayers, generated millions of mathematical equations to investigate how the air around the car would react as the car accelerates to its maximum design speed of 1,050 mph (1,689.8 km/h). Using this information they then designed an efficient shape that would be stable at supersonic speeds, and controllable a sub-sonic velocity.

BLOODHOUND Driving Experience

At the FIA the team also debuted the BLOODHOUND Driving Experience that allows drivers to get behind the virtual wheel of the car and experience something of what it’s like to travel ten miles in just 100 seconds. Developed with the help of Intel, the simulator lets visiting drivers face the multi-tasking challenge of monitoring and controlling three separate engines whilst keeping the 133,000bhp car on course on the way up to Mach 1.4.
Virtual land speed racers will have to balance the jet and rocket thrust, accelerating the jet and firing the rocket at precisely the right time to reach maximum speed in just four and a half miles. Drivers will need lightning-fast reflexes to mitigate the effects of cross-winds and surface changes, then juggle air brakes, parachute and wheel brakes to haul the 6,000kg (13,228 lb) car down from fifteen times the UK national speed limit to standstill, to finish at an exact location in the desert.

EJ200 engine test successful

The team also announced that the Eurofighter Typhoon jet engine that will be used during the land speed record-attempts successfully completed a rigorous test session last week.
The EJ200 will be used to power BLOODHOUND SSC from 0 to 300 mph (482.8 km/h) during its planned desert runs in 2012. Prior to being put on show at FIA, it was driven to full power on reheat in a series of controlled bench-tests, producing a maximum thrust of 90 kN (20,000 lbf) with no problems.
Having completed its life as a development engine for the Typhoon programme, the 1.5-ton engine is now on loan to the BLOODHOUND Programme. It will partner the largest hybrid rocket ever designed in Europe to produce a combined thrust of 212 kN (47,500 lb) – the equivalent to 180 F1 cars – and propel driver Andy Green from 0 to 1,000 mph in 42 seconds. Or at least that's the plan. We wish them well and will keep you posted on their progress.

The rise and rise of digital distribution for games

Digital distribution services like Steam are poised to overtake physical retail sales in t...
Digital distribution services like Steam are poised to overtake physical retail sales in the PC gaming market

In the early days of PC gaming most people got their gaming fix from games delivered by mail order. As sales increased, retail distribution of games on media such as floppy disks, CDs and eventually DVDs took over. Now further evidence of the changing gaming market landscape has been provided by market research company, The NPD Group. According to its PC Games Digital Downloads: Analyst Report, digital distribution is close to overtaking retail as the most popular form of distribution of PC games. The report says that 21.3 million PC full-game digital downloads were purchased online in the U.S. in 2009 compared to 23.5 million physical units purchased at retail in the same period – a difference of just 2.2 million.
NPD’s point-of-sale research showed that although PC physical sales experienced a year-over-year decline in 2009, it was still slightly larger than PC digital download sales on a unit basis. PC digital downloads represented close to half of unit sales across digital and retail at 48 percent in 2009, and accounted for 36 percent of dollar sales.
The NPD report segments the PC full-game digital download landscape into two Web-based ‘retailer’ (ones that offers game for download, and with no physical storefront) segments: Casual Digital Retailers, which often focus on smaller, easily accessible games that typically utilize try-and-buy or advertising revenue models; and Frontline Digital Retailers, which often focus on titles that are also offered in retail stores as physical purchases.

Based on unit percentage share, the top five Frontline Digital Retailers in 2009 were:
  1. Steampowered.com
  2. Direct2drive.com
  3. Blizzard.com
  4. EA.com
  5. Worldofwarcraft.com
While the top five Casual Digital Retailers were:
  1. Bigfishgames.com
  2. Pogo.com
  3. Gamehouse.com
  4. iWin.com
  5. Realarcade.com
The report showed that Frontline Digital Retailers increased their share of the PC full-game digital market in the second half of 2009, at the expense of the Casual Digital Retailers. One of the most significant factors contributing to the decline in share captured by Casual Digital Retailers is the increase in popularity of free social network gaming and free mobile gaming.
“The popularity of social network gaming increased from Q3’09 to Q4’09 as 4.8 million more people played games on a social network in the U.S.,” said Anita Frazier, industry analyst, The NPD Group. “This demonstrates how consumers can now experience casual types of games through myriad vehicles, broadening the competitive landscape.”
Free mobile gaming is also capturing the attention of gamers, illustrated by the 30 percent increase in usage of the iPhone and the iPod Touch as gaming devices from Q2’09 to Q4’09. Furthermore, 97 percent of those who downloaded a game app in Q4’09 downloaded a free version of a game according to the report.
It would be interesting to see the numbers if consoles and mobile gaming platforms, including phones were taken into account. Console figures would likely skew the numbers back in the favor of physical units a little, but mobile gaming could well skew it back the other way far enough for digital distribution to claim the distribution crown now. Either way, with PC gaming often acting as the trailblazer and the popularity of xbox LIVE, the PlayStation Network (PSN) and the iTunes App Store it seems like it won't be that long before we see physical retail sales go the way of mail order distribution.

Priestmanngoode unveils new high speed train concept for Britain

Priestmanngoode's Mercury high speed train concept
Priestmanngoode's Mercury high speed train concept

In an effort to persuade the UK Government to move forward with the project as soon as possible, design studio, Pristmanngoode, has unveiled its high speed train concept, the Mercury. The company has previously worked with Chinese rolling stock manufacturer, Sifang, to design high speed trains for China and other parts of the world and now believes that a new high speed train is vital for the future of Britain. Perhaps taking London’s famous buses as an example, the Mercury is a double-decker train that incorporates a flexible, open plan design that Priestmanngoode says allows passengers to interact without compromising privacy.

To persuade people to travel by train the Mercury sees traditional commuter seats that are designed to incorporate in-transit entertainment systems placed alongside private booths intended for families, private parties or business meetings, echoing the nostalgia of compartmental train travel. The train would also include a children’s play area, while a luxury first class section with luxury lounge and bar would mirror the choice offered to air travelers.
In an effort to create a design as immediately recognizable as Concorde, the exterior of the train would be 400m (1,312 ft) long with an extended nose section that would be one of the most extreme in the world. A feature the designers say is vitally important for the aerodynamics of a train which will travel at 225mph (362km/h).
The images of the interior and exterior of the train that Priestmanngoode has provided certainly look like it would appeal to passengers, but whether it’s enough to convince the UK Government to invest in the concept remains to be seen.

Ranger walking robot sets new world record at 1.34mph

Cornell Ranger gets a walking buddy in Fatemeh Hasaneini, a daughter of one of the student...
Cornell Ranger gets a walking buddy in Fatemeh Hasaneini, a daughter of one of the students who worked on the robot

It might not have been setting a cracking pace, but a Cornell University robot named Ranger set an unofficial world record on July 6 when it walked 14.3 miles in about 11 hours on a single charge. The untethered, four-legged robot was steered around the 1/8-mile indoor track in Cornell’s Barton Hall by a human operator using a standard toy remote control some 108.5 times. On its record setting journey Ranger made 65,185 steps, beating the former record for an untethered legged robot of 12.8 miles set by Boston Dynamics’ BigDog.

Standing still, Ranger looks a bit like a tall sawhorse and its gait suggests a human on crutches, alternately swinging forward two outside legs and then two inside ones. There are no knees, but its feet can flip up out of the way, while it swings its legs so that the robot can finish its step. The robot also features two blue foam “eyes” that are purely for fall protection, as are the black foam “ears.”
One of the goals of the attempt was to show off the machine’s energy efficiency. Unlike other walking robots that use motors to control every movement, its creators say the Ranger appears more relaxed and in a way emulates human walking, using gravity and momentum to help swing its legs forward. It is powered by a 24.9V Lithium-ion battery and weighs a total of 18.6 lbs.
Because the robot walked in lanes two and three, the distance per lap is a bit more than an eighth of a mile; its path was measured at 212.3 meters per lap, giving it a total walk distance of (212.3 m)(108.5) = 23,034 m = 23.0 kilometers = 14.3 miles. Over the course of its journey the robot’s average speed was 1.34 mph (2.15km/h) with 13.9-inches average distance per step and an average time per step of 59 seconds. Ranger's long walk started Monday at 2:08 p.m. and ended at 12:48 a.m. Tuesday July 6, 2010 when its batteries went dead, for a total walk time of 10 hours, 40 minutes, 48 seconds.
This is not the first time Ranger has held the record. In April 2008 it strode about 5.6 miles around the Barton Hall to set the record, before Boston Dynamics’ quadruped robot claimed the title by traveling 12.8 miles without stopping or refueling.
Also, two days before setting out on his record setting walk Ranger had walked 13 miles on one charge. So, not counting running out of juice, Ranger walked more than 27 miles without failure.
Ranger was built by a group of engineering students led by Andy Ruina, Cornellprofessor of theoretical and applied mechanics, who says the new record not only advances robotics, but helps undergraduate students learn about the mechanics of walking. The information could be applied to rehabilitation, prostheses for humans and improving athletic performance, she says.

Haptic feedback tools being developed for laparoscopic surgery training

A medical student from Beth Israel Deaconess Medical Center is shown testing the new hapti...
Laparoscopic gastric banding is a common surgical treatment for morbid obesity and the most critical factor in the success of the operation lies in the hands of the surgeon – who needs the proficiency and skill to insert slender, handheld tools into the body of the patient. A team of interdisciplinary researchers, led by Rensselaer Polytechnic Institute, has recently won a US$2.3 million federal grant to develop a touch-sensitive virtual reality simulator that will realistically replicate how performing a gastric band operation feels – making it ideal for developing and teaching fundamental surgical skills and for assessing physicians wanting to be certified as a laparoscopic surgeon.

Being proficient at using remote control tools to perform minimally invasive laparoscopic procedures is critical in successfully performing laparoscopic surgery. Although there are only a handful of basic tasks needed to successfully perform the operation – for example tying knots, cutting in very specific patterns and stitching – becoming skilled in these surgical techniques takes time and practice. This new testing and training system that uses haptic technology – or touch feedback – will allow surgeons to practice and refine the surgical skills needed to perform a laparoscopic procedure in their own virtual operating theater.

Practice makes perfect

Professor Suvranu De, associate professor in the Department of Mechanical, Aerospace, and Nuclear Engineering at Rensselaer. and his team of researchers received a four year grant from the National Institute of Biomedical Imaging and Bioengineering at the National Institutes of Health to develop new hardware and software that will be used as a training and testing device. De, an expert in multiscale computer modeling and haptics, said that physicians who performed less than 100 laparoscopic procedures had more complication rates when compared to experienced surgeons.
“We want to give surgeons the best tools possible, so they can better hone their skills and successfully treat their patients,” said project leader De. “Just as training on virtual reality simulators has shown to be highly effective for jet pilots, we know that physicians show increased success in surgery the more times they perform it. We’re creating new tools that make it easier than ever for them to practice. These same tools will also be used in certification tests to make sure surgeons have all the required skills mastered before they start operating on patients.”

Tool of the trade

The system will feature laparoscopic tools that will be connected to equipment similar to that used in actual surgical situations. The monitor will display realistic computer generated models of the simulation screen and the user will interact with the simulation by vision and touch. The haptics technology will help the user to feel how cutting and stitching real tissue feels – they will feel lifelike toughness, sponginess and resistance. The simulator will also be automated and will guide the user to perform the correct actions of surgical procedures.
De said his team expects that the new system will eventually change the way of surgical education and assessment. The virtual reality simulator could test users against board-certified standards – maybe eventually over the Internet. After the development of the system the team will test and validate its usefulness as a training tool at the Carl J. Shapiro Simulation and Skills Center at Beth Israel Deaconess Medical Center in Boston.
De is working with Professor Daniel B. Jones from Harvard Medical School and human factors engineering expert Caroline G. L. Cao, associate professor of mechanical engineering at Tufts University.

Friday, July 23, 2010

ASUS embarks on MARS monster graphics mission

ASUS has released images of an upcoming monster of a graphics card which, according to the...

In what is fast becoming a bit of a trend for ASUS, the company has leaked the first images of a new in-development monster graphics card called MARS 2. The card will feature dual-Fermi graphics processors, potential triple monitor stereoscopic capabilities and will no doubt require some delicate power supply calculations before it even gets near to a motherboard.

This beast of a card will have two NVIDIA Fermi GF100 graphics processors which, unlike the low power GF104 processor in the recently announced GeForce GTX 460, will take three PCI-Express 8-pin power connectors to supply the MARS 2 with enough juice. Each of the Fermi processors packs in three billion transistors and can be seen in singular form on the GeForce GTX 480.
ASUS claims that its new monster, which will have over 3GB of memory on a single circuit board, is "destined to be the fastest graphics card on the planet" and should offer triple monitor 3D viewing capabilities, a first for an NVIDIA card. It's also going to be a bit of a space hog, being 11.81 inches long and wider than anything else currently available. The first images released by the company don't show any mechanisms to keep the card from melting but ASUS has promised more news soon. We'll keep you posted.

Faster process for imaging zebrafish larvae should speed up medical research.

Zebrafish larvae, used in human medical research (Photo: Adam Amsterdam, MIT)
You might not care how hard or easy it is to image zebrafish larvae, but you should. Zebrafish larvae are among the most commonly-used laboratory animals, useful for studies of human diseases such as cancer, Parkinson’s disease, Alzheimer’s, diabetes, and amyotrophic lateral sclerosis (ALS). Now, engineers from MIT have developed a system that dramatically streamlines the zebrafish-imaging process. Whereas traditional manual viewing takes about ten minutes per fish, a new system developed by engineers at MIT can get the job done in just 19 seconds.

Zebrafish are so commonly used in laboratories because they are genetically similar to humans, sharing much of the same anatomy and biochemistry. The fish take only seven days to fully develop, with organs visible inside their transparent bodies within just three – mice and rats take much longer to reach maturity, and you can’t see through them. Because the baby fish are so tiny, however, it takes some doing to get them properly positioned under a microscope, which limits their usefulness in certain studies.
The new system developed at MIT pumps fish from a holding area onto a viewing platform, where they are automatically rotated to display the desired body part. The fish remain unharmed throughout the process. The team has already demonstrated the system’s capabilities, by imaging the neurons that project from the larvae’s retinas to their brains.
The MIT engineers have applied for a patent, and are looking into commercializing their system for use in drug trials, where a large number of animals need to be analyzed in quick succession. They are also looking into speeding up the process, and more efficiently processing the data that it produces.
“There is significant need for high-throughput [automated] studies on whole animals, at high resolution,” said Mehmet Fatih Yanik, associate professor of electrical engineering and computer science. “People are currently doing this manually, which is too slow. Ours is the only system that can take a large library of chemicals and screen it on thousands of vertebrates.”
The research was recently published in the journal Nature Methods.

Nanowick supercooling system for 'power electronics'

Test facility for nanowicks (Image: Purdue University School of Mechanical Engineering)

An advanced cooling technology being developed for high-power electronics in military and automotive systems is capable of handling roughly 10 times the heat generated by conventional computer chips. The new type of cooling system can be used to prevent overheating of devices called insulated gate bipolar transistors, high-power switching transistors used in hybrid and electric vehicles. The chips are required to drive electric motors, switching large amounts of power from the battery pack to electrical coils needed to accelerate a vehicle from zero to 60 mph in 10 seconds or less.

The miniature, lightweight device uses tiny copper spheres and carbon nanotubes to passively wick a coolant toward hot electronics, said Suresh V. Garimella, the R. Eugene and Susie E. Goodson Distinguished Professor of Mechanical Engineering at Purdue University. The researchers say this wicking technology represents the heart of a new ultrathin "thermal ground plane," a flat, hollow plate containing water.
Similar "heat pipes" have been in use for more than two decades and are found in laptop computers. However, they are limited to cooling about 50 watts per square centimeter, which is good enough for standard computer chips but not for "power electronics" in military weapons systems and hybrid and electric vehicles, Garimella said.
Inside the cooling system, water circulates as it is heated, boils and turns into a vapor in a component called the evaporator. The water then turns back to a liquid in another part of the heat pipe called the condenser. The wick eliminates the need for a pump because it draws away fluid from the condenser side and transports it to the evaporator side of the flat device, Garimella said.
Allowing a liquid to boil dramatically increases how much heat can be removed compared to simply heating a liquid to temperatures below its boiling point. Understanding precisely how fluid boils in tiny pores and channels is helping the engineers improve such cooling systems.

Smaller pores for greater drawing power

The wicking part of the heat pipe is created by sintering, or fusing together tiny copper spheres with heat. Liquid is drawn sponge-like through spaces, or pores, between the copper particles by a phenomenon called capillary wicking. The smaller the pores, the greater the drawing power of the material, Garimella said.
Such sintered materials are used in commercial heat pipes, but the researchers are improving them by creating smaller pores and also by adding the carbon nanotubes.
"For high drawing power, you need small pores," Garimella said. "The problem is that if you make the pores very fine and densely spaced, the liquid faces a lot of frictional resistance and doesn't want to flow. So the permeability of the wick is also important."
The researchers are creating smaller pores by "nanostructuring" the material with carbon nanotubes, which have a diameter of about 50 nanometers, or billionths of a meter. However, carbon nanotubes are naturally hydrophobic, hindering their wicking ability, so they were coated with copper using a device called an electron beam evaporator.

Absorbing ten times the heat

The researchers’ findings indicate the wicking system that makes the technology possible absorbs more than 550 watts per square centimeter, or about 10 times the heat generated by conventional chips, which is more than enough cooling capacity for the power-electronics applications.
The team is working to create heat pipes about one-fifth the thickness of commercial heat pipes and covering a larger area than the conventional devices, allowing them to provide far greater heat dissipation.
"We know the wicking part of the system is working well, so we now need to make sure the rest of the system works," said Mark North, a co-author of a paper detailing the research findings and an engineer with Thermacore, a producer of commercial heat pipes.
Potential military applications include advanced systems such as radar, lasers and electronics in aircraft and vehicles. The chips used in the automotive and military applications generate 300 watts per square centimeter or more.
"We have made great progress in understanding and designing the wick structures for this application and measuring their performance," said Garimella. He said that once ongoing efforts at packaging the new wicks into heat pipe systems that serve as the thermal ground plane are complete, devices based on the research could be in commercial use within a few years.
The findings are detailed in a research paper appearing online this month in theInternational Journal of Heat and Mass Transfer and will be published in the journal's September issue.

Wednesday, July 21, 2010

Scientific team creates molecular robot from DNA

An artist's rendering of the spider nanobot
An artist's rendering of the spider nanobot

Scientists from Columbia University, Arizona State University, the University of Michigan, and the California Institute of Technology (Caltech) have created a robot that’s just 4 nanometers wide. And no, it doesn’t have flashing lights, video cameras or wheels. It does, however, have four legs, and the ability to start, move, turn, and stop. Descendants of the molecular nanobot, or “spider,” could someday be used to treat diseases such as cancer or diabetes.

The team built the spider by starting with a protein called streptavidin, that conveniently has four symmetrically-placed binding pockets for a chemical called biotin. The legs were made from four strands of biotin-labeled DNA, which were bound to the pockets. Three of the legs were made from enzymatic DNA, which is a type that binds to and then dissociates (cuts away) from other particular sequences of DNA. Its fourth leg was made from what the researchers call a “start strand” of DNA - it keeps the spider tethered to its starting site, until it’s released.
Like a traditional robot, the team wanted the spider to be able to sense its environment, make a decision, and then act on that decision. Given that it was much too small to incorporate any kind of processor, however, its programming would have to come from outside its body. To accomplish this, the team had to adapt the spider’s environment to provide the instructions. They started by taking a single long strand of DNA and used shorter DNA strands to “staple” it into a two-dimensional rectangular shape. This would be the rectangular track that the spider was placed on, and had to follow.
The team proceeded to attach single-strand DNA molecules, or oligonucleotides, to the staple strands that held the track together. These molecules would tell the spider to start, walk, turn left, turn right, or stop, as it encountered them.
Once its “start strand” leg was released, the spider’s enzymatic DNA legs reached forward to seek out the oligonucleotides. Like a mouse following a trail of breadcrumbs, the spider would bind one of its legs to an oligonucleotide, dissociate from it, then be drawn forward by the next one. In this way, it walked a distance of 100 nanometers, or about 50 steps. That might not sound like much, but previous “DNA walker” nanobots have only managed about three steps.
In the future, it is hoped that such nanobots could rebuild themselves into whatever configuration is needed, build molecular structures, and that they could be used in medical applications.
“You could imagine the spider carrying a drug and bonding to a two-dimensional surface like a cell membrane, finding the receptors and, depending on the local environment, triggering the activation of this drug” said Arizona State researcher Hao Yan.
The research was published in the current issue of the journal Nature.
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